package peace.gui.dnd
{
import flash.events.Event;
import flash.geom.Point;
/**
 * 
 */
public class DragEvent extends Event
{
	public static const START_DRAG:String = "startDrag";
	public static const STOP_DRAG:String = "stopDrag";
	public static const MOVE:String = "moveDrag";
	
	public var point:Point;
	
	public var ctrlKey:Boolean;
	public var shiftKey:Boolean;
	
	public function DragEvent (type:String, point:Point = null, ctrlKey:Boolean = false, shiftKey:Boolean = false, cancelable:Boolean = false)
	{
		super(type, bubbles, cancelable);
		this.point = point;
		this.ctrlKey = ctrlKey;
		this.shiftKey = shiftKey;
	}
}
}